Let’s Call It a Draw(ing Surface) - Dive Into HTML5
A chapter from Mark Pilgrim's up and coming book on HTML5. The cool thing is that all of the images illustrating the canvas are actually done with a canvas.
TML 5 defines the canvas element as “a resolution-dependent bitmap canvas which can be used for rendering graphs, game graphics, or other visual images on the fly.” A canvas is a rectangle in your page where you can use JavaScript to draw anything you want.| IE8* | IE7* | FX3.5 | FX3.0 | SAF4 | SAF3 | CHR3 | OP10 |
|---|---|---|---|---|---|---|---|
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| * Internet Explorer support requires the third-party explorercanvas library. | |||||||